> For the complete documentation index, see [llms.txt](https://creadev.gitbook.io/creadev-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://creadev.gitbook.io/creadev-docs/getting-started/quickstart.md).

# Quickstart

### MAIN MENU

<figure><img src="/files/QfPTILDWcOifIiDSt0rZ" alt=""><figcaption></figcaption></figure>

There are two main things you can do in Creadev. You can either DEVELOP your own projects or you can DISCOVER what other people have made through the built-in Discover Store.

### PROJECTS

<figure><img src="/files/KN3BmF8TpXcrNujsfeMb" alt=""><figcaption></figcaption></figure>

When you click on DEVELOP you see a list of your projects where can manage them or create new ones.

### LEVELS

<figure><img src="/files/giGUMOlDwWaiQaWtJTIs" alt=""><figcaption></figcaption></figure>

When you open a project, you can manage the levels within it or create new levels based on Starting Points which are procedurally generated worlds based on Biomes.

### EDITOR

<figure><img src="/files/E5VfLv81s10YsXoki3Mz" alt=""><figcaption></figcaption></figure>

When you open a level for editing, you control everything through the Editor, here you can set things such as time of day, weather, sea properties, rendering, manipulate terrian and add entities such as players and items.

### PLAYER START

<figure><img src="/files/fS6fmrGqqOMm04l3mWyF" alt=""><figcaption></figcaption></figure>

From Toolbox-Entities-logic you can add a Player Start entity where you can define the player visual look, camera perspective as well the player starting inventory.

### ACTION LISTS

<figure><img src="/files/tUHgiU15VUhtft6VtBb8" alt=""><figcaption></figcaption></figure>

Although Creadev is a no-code platform, you a can still program the events that happen in the world. You do that through placing an Action List  from (Toolbox-Entities-Logic). Then you define how this action list gets triggered (On entering by the player, on level start, on pressing a key while you are inside it) and then add one or more actions to execute. Those actions can be things like (opening a different level in your project, playing audio, teleporting the player, camera manipulation, User Interface, or Object Manipulation like Spawn/Derstroy/Move/Rotate/Scale and objects in the world)

### GAMEPLAY

#### ITEMS

<figure><img src="/files/wGPjOkMFIrEy48zJDkVL" alt=""><figcaption></figcaption></figure>

From Toolbox-Gameplay you can add items that the player can pick up from the world, they are categorizes into weapons, tools, consumables and others.&#x20;

**Hint:** Instead of getting the player to pick items from the world, you can make them part of the player starting inventory through the Player Start entity.

#### ENEMIES

<figure><img src="/files/DjFg6OKN0kTIN5jB2snY" alt=""><figcaption></figcaption></figure>

From Toolbox-Gameplay-Characters-NPC you can add NPC archetype such as enemies holding swords or guns or merchants or dialog based characters and then define their visual look from their details panel.

#### TRANSPORTATION

<figure><img src="/files/9gjseKAGnn3l4i1CnMhi" alt=""><figcaption></figcaption></figure>

From Toolbox-Gameplay-Characters-Animals you can add animals (domestic, prey, predator or transports) and then control their properties from their details panel (Set the horse to be a traditonal european horse or a white pegasus with wings and a hord for example).

### LAUNCHER MENU

<figure><img src="/files/IdSDytqchu8moKZxB4if" alt=""><figcaption></figcaption></figure>

Creadev allows you to control the launcher menu of your product through customizing the branding (Fonts, colors, music, backgrounds), social media channels as well as the credits list. The launcher menu contains all the options you expect from a modern launcher/boot sequence include support for Upscalers such as DLSS.

### PUBLISHING

<figure><img src="/files/vcWIX5PeGmMmHO1zHpBP" alt=""><figcaption></figcaption></figure>

Once you are done developing your game, you can submit it to the Discover Store after filling the submission form. The product will undergo a review process and then become available for other users on the Discover Store.

### DISCOVER STORE

<figure><img src="/files/Zio3Aov2AlKqiDEQA5e5" alt=""><figcaption></figcaption></figure>

From the Discover Store you can find other people's products (and your own products once you publish them and they are approved). You can play Free products or buy premium products. From your wallet in the top right corner, you can buy coin packs (Creadev Coins) that you can spend on premium products.


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