GAAP (Genre, Audience, Art style, Platforms)
GAAP is short for (Genre, Audience, Art Style and Platforms) and it is your strategic blueprint. Before you place a single asset in Creadev, you need to define the identity and direction of your game. This ensures every decision you make later stays consistent and efficient.
Genre (What players do repeatedly)

Your genre defines the core gameplay loop—the actions players will repeat for hours.
FPS → aim, shoot, reposition
RPG → explore, level up, make choices
Strategy → plan, manage resources, outthink opponents
👉 Best Practice: Pick one primary genre and optionally one secondary. Too many genres = unclear experience + production overload.
Audience (Who you are building for)

Your audience determines difficulty, pacing, UI complexity, and monetization.
Think in terms of:
Skill level → casual vs hardcore
Session length → 5 minutes vs 2 hours
Motivation → relaxation, competition, storytelling
👉 Example:
Casual mobile players → simple controls, quick rewards
PC simulation players → deep systems, long-term progression
Art Style (How your game looks)

Art style defines both visual identity and production scope.
Realistic → immersive but expensive
Stylized → flexible, scalable, highly recommended
Low-poly / Pixel → fast production, strong identity
👉 For Creadev users: Stylized or low-poly styles are ideal because:
Faster to build with asset libraries
Easier to maintain visual consistency
Lower performance requirements
Platforms (Where your game lives)

Platform decisions affect controls, performance, and business model.
PC → precision, complex gameplay
Console → controller-friendly, polished experience
Mobile → touch-based, short sessions
Creadev allows multi-platform deployment, but you should still design with one primary platform first.
👉 Key considerations:
Input system (mouse, controller, touch)
Hardware limitations
Last updated
Was this helpful?
